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Chance Ravinne
WiNGSPAN Delivery Services
318
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Posted - 2015.07.27 03:52:56 -
[1] - Quote
All right let's face it: There are no meaningful differences between these skills. They take a significant time for new players to train, but don't offer significantly different risks or benefits, except that data loot is mostly garbage.
Yet die hard explorers feel compelled to carry and or fit both modules around, even though they result in identical minigames and mechanics.
Hell, some newer exploration sites, like Ghost Sites, don't even care which module you use!
So let's end the charade. Merge both skills into Hacking, make all current data and relic sites "hacking" sites and just make things simpler and less arbitrarily silly.
This means less arbitrary training time, fewer wasted ship midslots, and no need to explain why "archeology" is a computer hacking game. The side bonus is hacking "data" sites wont be as bad since the training and fitting requirements being halved adds some value to your day.
Give people Hacking to whichever level of the two existing skills is higher, and give them the lower skill's SP as freely distributable bonus SP. Whaddya think?
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Chance Ravinne
WiNGSPAN Delivery Services
327
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Posted - 2015.07.27 11:23:31 -
[2] - Quote
If you really wanted data sites to be different, I'd do something like add on a "deep hack" option.
So lets day for data only, when you find the core you have two options. One is attack it a d take the loot. Other option is to "deep hack." This would start a new minigame level with your current cohesion. This level would always be a red core level. If you beat it, you get twice as much loot as if you took the normal core. But if you fail, the can explodes. Basically it's a double-or-nothing gambling mechanic.
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Chance Ravinne
WiNGSPAN Delivery Services
347
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Posted - 2015.07.27 23:02:25 -
[3] - Quote
Corraidhin Farsaidh wrote:Daya sites being generally poor does not mean that CCP needs to drop data hacking. It means they need to balance the sites properly. The sleeper caches are the best exploration change recentlyand that requires excellent hacking skills of both flavours to run effectively. Exploration should be extended along these lines, not cut down and simplified.
All right, but in what meaningful way are using data and relic analyzers in these sites different? If they were just called Data Analyzer Alpha and Data Analyzer Beta would it be any worse?
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Chance Ravinne
WiNGSPAN Delivery Services
354
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Posted - 2015.07.28 01:55:50 -
[4] - Quote
Rossi Tenmar wrote:No.
It gives you so much easy ISK, it should take some time to train the skills.
Yes, "data sites make too much ISK" is the complaint of many an explorer.
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